
GURPS Prime Directive 4e Revised, Volume 2: Playing the Game
Long in coming, GURPS Prime Directive 4e has been revised. Powered by GURPS, Volume 2: Playing the Game includes information that the GM needs to run the game along with information about both personal and ship weapons and equipment. The opening chapter on how to play the game has been greatly expanded from the original book so that you have most of the rules you need to play at your fingertips. The chapter on how to play the game has been greatly expanded so that you have most of the rules you need to play at your fingertips. "End Game Rewards" now includes information on how to better skills, add advantages, or buy off disadvantages. It also has information on medals and honors (and perhaps promotions!) to be awarded by a grateful Star Fleet to successful characters. The section on technology has been expanded to include information on so many inventions that various empires have developed. You can explore from Jindarian anti-transporter fields to Tholian webs. Personal equipment run