
The Stygian Library RPG Adventure
Books are condensed collections of knowledge. Knowledge is power. Power corrupts.As any physicist will tell you, power is a function of energy, and energy and mass are interchangeable. Put enough books in one place and it distorts the world around it into strange shapes. Eventually, it forms a wormhole, linking the library to other libraries. The space between is a pocket realm, budded off from reality, maintained by the sheer power of books.Somewhere in any big enough and old enough library, there will be an unmarked door. It is invariably locked, and probably hidden, perhaps behind a shelf against the wall, beneath wallpaper, in rooms the public are barred from entering, or under a painting or sign. Find it, unlock it, and on the other side the shelves continue.Scholars have known about this—or at least had their suspicions—for centuries. They know that if you spend too much time in the Stygian Library, you don’t come out. The Stygian Library is a point-crawl adventure set in an infi