ANIMATION - Goblin Locomotion

ANIMATION - Goblin Locomotion

$69.99
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Synty® Studios presents: ANIMATION - Goblin Locomotion Welcome to Goblin Locomotion, a specialised animation pack delivering a dynamic range of movements for your goblin characters. Watch your goblin characters leap (or stumble) into action with vibrant, expressive motions that inject energy and creativity into your gameplay, elevating both the characters and the world they inhabit. Featuring high quality locomotion animations with each state meticulously crafted. This set comes complete with multiple animations and smooth transitions, offering a versatile collection of movement to bring your goblins to life with fluidity and personality. Dive into the Mecanim Animation Controllers included in this pack and unlock a treasure trove of knowledge on setting up animation states, transitions, blend trees, and parameters. Whether you're a seasoned pro or an aspiring developer, our resources provide the perfect launchpad for crafting your own unique animation controller.Don't just make characters – make them come alive with Synty's Animation - Goblin Locomotion. Transport your players into a world where every step, jump, and slide feels like magic. ◼ Key Features ◼ 398 animation clips, including POLYGON and Sidekicks variants, as separate files allowing you to selectively import the animations you need into your project Character controller example scripts Mecanim animation controller Demo scenes to test the animations Gallery scenes with all the animations laid out POLYGON and Sidekicks crash dummy characters, fully rigged and animated Built for Unity, FBX files included Polygon and Sidekick crash dummy model and animation controller demo scenes included! 🔍 FAQs Q: Does this pack work with Unity’s Mecanim Animation System?A: Yes!  Q: Do these animations work with characters in Synty POLYGON packs?A: Yes! These animations are designed to work with standard POLYGON characters, POLYGON Kids, and POLYGON Big Rig characters, all through Mecanim  Q: Do these animations work with Synty Sidekicks characters?A: Yes! There is a full set of Sidekick-specific versions included. Q: Do these animations work with characters in Synty SIMPLE packs?A: These animations are not designed specifically to work with SIMPLE characters, but should still work when retargeted using Mecanim.  Q: Can I use these animations on my own custom rig?A: Only POLYGON/Sidekick rigs and retargeting using Mecanim are officially supported.  Q: Does this pack support Unreal Engine?A: This pack does not officially support Unreal Engine. There is currently no timeline for Unreal Engine support for Synty ANIMATION products. Q: Can the animations be used in Unreal Engine?A: Even though Unreal Engine is not officially supported, you can import the animation FBX files into Unreal Engine, retarget them using the Unreal animations tool, and use them on the Unreal Mannequin. However no official Synty support is currently offered for this. 📦 Pack Content ◼ Asset List ◼ 1x POLYGON dummy and 1x Sidekicks dummy. ◼ Animations ◼ Leaning, rest, crouching, fidgeting, falling, jumping, landing, turning, sprinting, running, stumbling, standing, walking, looking, transitions. ◼ Complete Animation List ◼ Additive Lean A_POLY_GBL_Lean_L_Additive_Neut.fbx A_POLY_GBL_Lean_R_Additive_Neut.fbx Look A_POLY_GBL_BodyLook_D_Additive_Neut.fbx A_POLY_GBL_BodyLook_L_Additive_Neut.fbx A_POLY_GBL_BodyLook_R_Additive_Neut.fbx A_POLY_GBL_BodyLook_U_Additive_Neut.fbx A_POLY_GBL_HeadLook_D_Additive_Neut.fbx A_POLY_GBL_HeadLook_L_Additive_Neut.fbx A_POLY_GBL_HeadLook_R_Additive_Neut.fbx A_POLY_GBL_HeadLook_U_Additive_Neut.fbx Rest A_POLY_GBL_Idle_Rest_Additive_Neut.fbx Idles A_POLY_GBL_Idle_Crouching_Neut.fbx A_POLY_GBL_Idle_Fidget_Menacing_Neut.fbx A_POLY_GBL_Idle_Fidget_Menacing_RM_Neut.fbx A_POLY_GBL_Idle_Fidget_Scratching_Neut.fbx A_POLY_GBL_Idle_Fidget_Swipe_Neut.fbx A_POLY_GBL_Idle_Fidget_Swipe_RM_Neut.fbx A_POLY_GBL_Idle_Standing_Neut.fbx InAir Fall A_POLY_GBL_InAir_Fall_Long_Neut.fbx A_POLY_GBL_InAir_Fall_Short_Neut.fbx Jump A_POLY_GBL_Jump_Idle_Neut.fbx A_POLY_GBL_Jump_Idle_RM_Neut.fbx A_POLY_GBL_Jump_Running_Neut.fbx A_POLY_GBL_Jump_Running_RMH_Neut.fbx A_POLY_GBL_Jump_Running_RMV_Neut.fbx A_POLY_GBL_Jump_Running_RM_Neut.fbx A_POLY_GBL_Jump_Sprinting_Neut.fbx A_POLY_GBL_Jump_Sprinting_RMH_Neut.fbx A_POLY_GBL_Jump_Sprinting_RMV_Neut.fbx A_POLY_GBL_Jump_Sprinting_RM_Neut.fbx A_POLY_GBL_Jump_Walking_Neut.fbx A_POLY_GBL_Jump_Walking_RMH_Neut.fbx A_POLY_GBL_Jump_Walking_RMV_Neut.fbx A_POLY_GBL_Jump_Walking_RM_Neut.fbx Land A_POLY_GBL_Land_IdleHard_Neut.fbx A_POLY_GBL_Land_IdleHard_RM_Neut.fbx A_POLY_GBL_Land_IdleMedium_Neut.fbx A_POLY_GBL_Land_IdleMedium_RM_Neut.fbx A_POLY_GBL_Land_IdleSoft_Neut.fbx A_POLY_GBL_Land_IdleSoft_RM_Neut.fbx Locomotion Turn A_POLY_GBL_Turn_Crouching_90_L_Neut.fbx A_POLY_GBL_Turn_Crouching_90_L_RM_Neut.fbx A_POLY_GBL_Turn_Crouching_90_R_Neut.fbx A_POLY_GBL_Turn_Crouching_90_R_RM_Neut.fbx A_POLY_GBL_Turn_Standing_180L_Neut.fbx A_POLY_GBL_Turn_Standing_180L_RM_Neut.fbx A_POLY_GBL_Turn_Standing_180R_Neut.fbx A_POLY_GBL_Turn_Standing_180R_RM_Neut.fbx A_POLY_GBL_Turn_Standing_90L_Neut.fbx A_POLY_GBL_Turn_Standing_90L_RM_Neut.fbx A_POLY_GBL_Turn_Standing_90R_Neut.fbx A_POLY_GBL_Turn_Standing_90R_RM_Neut.fbx Sprint A_POLY_GBL_Sprint_Down25_F_Neut.fbx A_POLY_GBL_Sprint_Down25_F_RM_Neut.fbx A_POLY_GBL_Sprint_F_Neut.fbx A_POLY_GBL_Sprint_F_RM_Neut.fbx A_POLY_GBL_Sprint_Up25_F_Neut.fbx A_POLY_GBL_Sprint_Up25_F_RM_Neut.fbx Run A_POLY_GBL_Run_BckStrafe_BL_Neut.fbx A_POLY_GBL_Run_BckStrafe_BL_RM_Neut.fbx A_POLY_GBL_Run_BckStrafe_BR_Neut.fbx A_POLY_GBL_Run_BckStrafe_BR_RM_Neut.fbx A_POLY_GBL_Run_BckStrafe_B_Neut.fbx A_POLY_GBL_Run_BckStrafe_B_RM_Neut.fbx A_POLY_GBL_Run_BckStrafe_FL_Neut.fbx A_POLY_GBL_Run_BckStrafe_FL_RM_Neut.fbx A_POLY_GBL_Run_BckStrafe_L_Neut.fbx A_POLY_GBL_Run_BckStrafe_L_RM_Neut.fbx A_POLY_GBL_Run_BckStrafe_R_Neut.fbx A_POLY_GBL_Run_BckStrafe_R_RM_Neut.fbx A_POLY_GBL_Run_Down25_F_Neut.fbx A_POLY_GBL_Run_Down25_F_RM_Neut.fbx A_POLY_GBL_Run_FwdStrafe_BR_Neut.fbx A_POLY_GBL_Run_FwdStrafe_BR_RM_Neut.fbx A_POLY_GBL_Run_FwdStrafe_FL_Neut.fbx A_POLY_GBL_Run_FwdStrafe_FL_RM_Neut.fbx A_POLY_GBL_Run_FwdStrafe_FR_Neut.fbx A_POLY_GBL_Run_FwdStrafe_FR_RM_Neut.fbx A_POLY_GBL_Run_FwdStrafe_F_Neut.fbx A_POLY_GBL_Run_FwdStrafe_F_RM_Neut.fbx A_POLY_GBL_Run_FwdStrafe_L_Neut.fbx A_POLY_GBL_Run_FwdStrafe_L_RM_Neut.fbx A_POLY_GBL_Run_FwdStrafe_R_Neut.fbx A_POLY_GBL_Run_FwdStrafe_R_RM_Neut.fbx A_POLY_GBL_Run_F_Neut.fbx A_POLY_GBL_Run_F_RM_Neut.fbx A_POLY_GBL_Run_F_Stumble_Neut.fbx A_POLY_GBL_Run_F_Stumble_RM_Neut.fbx A_POLY_GBL_Run_Up25_F_Neut.fbx A_POLY_GBL_Run_Up25_F_RM_Neut.fbx Shuffle A_POLY_GBL_Shuffle_Crouching_B_Neut.fbx A_POLY_GBL_Shuffle_Crouching_B_RM_Neut.fbx A_POLY_GBL_Shuffle_Crouching_F_Neut.fbx A_POLY_GBL_Shuffle_Crouching_F_RM_Neut.fbx A_POLY_GBL_Shuffle_Crouching_L_Neut.fbx A_POLY_GBL_Shuffle_Crouching_L_RM_Neut.fbx A_POLY_GBL_Shuffle_Crouching_R_Neut.fbx A_POLY_GBL_Shuffle_Crouching_R_RM_Neut.fbx A_POLY_GBL_Shuffle_Standing_B_Neut.fbx A_POLY_GBL_Shuffle_Standing_B_RM_Neut.fbx A_POLY_GBL_Shuffle_Standing_F_Neut.fbx A_POLY_GBL_Shuffle_Standing_F_RM_Neut.fbx A_POLY_GBL_Shuffle_Standing_L_Neut.fbx A_POLY_GBL_Shuffle_Standing_L_RM_Neut.fbx A_POLY_GBL_Shuffle_Standing_R_Neut.fbx A_POLY_GBL_Shuffle_Standing_R_RM_Neut.fbx Crouch A_POLY_GBL_Crouch_BckStrafe_BL_Neut.fbx A_POLY_GBL_Crouch_BckStrafe_BL_RM_Neut.fbx A_POLY_GBL_Crouch_BckStrafe_BR_Neut.fbx A_POLY_GBL_Crouch_BckStrafe_BR_RM_Neut.fbx A_POLY_GBL_Crouch_BckStrafe_B_Neut.fbx A_POLY_GBL_Crouch_BckStrafe_B_RM_Neut.fbx A_POLY_GBL_Crouch_BckStrafe_FL_Neut.fbx A_POLY_GBL_Crouch_BckStrafe_FL_RM_Neut.fbx A_POLY_GBL_Crouch_BckStrafe_L_Neut.fbx A_POLY_GBL_Crouch_BckStrafe_L_RM_Neut.fbx A_POLY_GBL_Crouch_BckStrafe_R_Neut.fbx A_POLY_GBL_Crouch_BckStrafe_R_RM_Neut.fbx A_POLY_GBL_Crouch_FwdStrafe_BR_Neut.fbx A_POLY_GBL_Crouch_FwdStrafe_BR_RM_Neut.fbx A_POLY_GBL_Crouch_FwdStrafe_FL_Neut.fbx A_POLY_GBL_Crouch_FwdStrafe_FL_RM_Neut.fbx A_POLY_GBL_Crouch_FwdStrafe_FR_Neut.fbx A_POLY_GBL_Crouch_FwdStrafe_FR_RM_Neut.fbx A_POLY_GBL_Crouch_FwdStrafe_F_Neut.fbx A_POLY_GBL_Crouch_FwdStrafe_F_RM_Neut.fbx A_POLY_GBL_Crouch_FwdStrafe_L_Neut.fbx A_POLY_GBL_Crouch_FwdStrafe_L_RM_Neut.fbx A_POLY_GBL_Crouch_FwdStrafe_R_Neut.fbx A_POLY_GBL_Crouch_FwdStrafe_R_RM_Neut.fbx A_POLY_GBL_Crouch_F_Neut.fbx A_POLY_GBL_Crouch_F_RM_Neut.fbx Walk A_POLY_GBL_Walk_BckStrafe_BL_Neut.fbx A_POLY_GBL_Walk_BckStrafe_BL_RM_Neut.fbx A_POLY_GBL_Walk_BckStrafe_BR_Neut.fbx A_POLY_GBL_Walk_BckStrafe_BR_RM_Neut.fbx A_POLY_GBL_Walk_BckStrafe_B_Neut.fbx A_POLY_GBL_Walk_BckStrafe_B_RM_Neut.fbx A_POLY_GBL_Walk_BckStrafe_FL_Neut.fbx A_POLY_GBL_Walk_BckStrafe_FL_RM_Neut.fbx A_POLY_GBL_Walk_BckStrafe_L_Neut.fbx A_POLY_GBL_Walk_BckStrafe_L_RM_Neut.fbx A_POLY_GBL_Walk_BckStrafe_R_Neut.fbx A_POLY_GBL_Walk_BckStrafe_R_RM_Neut.fbx A_POLY_GBL_Walk_Down25_F_Neut.fbx A_POLY_GBL_Walk_Down25_F_RM_Neut.fbx A_POLY_GBL_Walk_FwdStrafe_BR_Neut.fbx A_POLY_GBL_Walk_FwdStrafe_BR_RM_Neut.fbx A_POLY_GBL_Walk_FwdStrafe_FL_Neut.fbx A_POLY_GBL_Walk_FwdStrafe_FL_RM_Neut.fbx A_POLY_GBL_Walk_FwdStrafe_FR_Neut.fbx A_POLY_GBL_Walk_FwdStrafe_FR_RM_Neut.fbx A_POLY_GBL_Walk_FwdStrafe_F_Neut.fbx A_POLY_GBL_Walk_FwdStrafe_F_RM_Neut.fbx A_POLY_GBL_Walk_FwdStrafe_L_Neut.fbx A_POLY_GBL_Walk_FwdStrafe_L_RM_Neut.fbx A_POLY_GBL_Walk_FwdStrafe_R_Neut.fbx A_POLY_GBL_Walk_FwdStrafe_R_RM_Neut.fbx A_POLY_GBL_Walk_F_Neut.fbx A_POLY_GBL_Walk_F_RM_Neut.fbx A_POLY_GBL_Walk_Up25_F_Neut.fbx A_POLY_GBL_Walk_Up25_F_RM_Neut.fbx Transitions CrouchTransitions A_POLY_GBL_Crouch_ToStand_Neut.fbx A_POLY_GBL_Sprint_ToCrouch_Neut.fbx A_POLY_GBL_Sprint_ToCrouch_RM_Neut.fbx A_POLY_GBL_Stand_ToCrouch_Neut.fbx Idle_ToRun A_POLY_GBL_Idle_ToRun_180_L_Neut.fbx A_POLY_GBL_Idle_ToRun_180_L_RM_Neut.fbx A_POLY_GBL_Idle_ToRun_180_R_Neut.fbx A_POLY_GBL_Idle_ToRun_180_R_RM_Neut.fbx A_POLY_GBL_Idle_ToRun_90_L_Neut.fbx A_POLY_GBL_Idle_ToRun_90_L_RM_Neut.fbx A_POLY_GBL_Idle_ToRun_90_R_Neut.fbx A_POLY_GBL_Idle_ToRun_90_R_RM_Neut.fbx A_POLY_GBL_Idle_ToRun_F_Neut.fbx A_POLY_GBL_Idle_ToRun_F_RM_Neut.fbx Idle_ToWalk A_POLY_GBL_Idle_ToWalk_180_L_Neut.fbx A_POLY_GBL_Idle_ToWalk_180_L_RM_Neut.fbx A_POLY_GBL_Idle_ToWalk_180_R_Neut.fbx A_POLY_GBL_Idle_ToWalk_180_R_RM_Neut.fbx A_POLY_GBL_Idle_ToWalk_90_L_Neut.fbx A_POLY_GBL_Idle_ToWalk_90_L_RM_Neut.fbx A_POLY_GBL_Idle_ToWalk_90_R_Neut.fbx A_POLY_GBL_Idle_ToWalk_90_R_RM_Neut.fbx A_POLY_GBL_Idle_ToWalk_F_Neut.fbx A_POLY_GBL_Idle_ToWalk_F_RM_Neut.fbx Run_ToIdle A_POLY_GBL_Run_ToIdle_LFoot_Neut.fbx A_POLY_GBL_Run_ToIdle_LFoot_RM_Neut.fbx A_POLY_GBL_Run_ToIdle_RFoot_Neut.fbx A_POLY_GBL_Run_ToIdle_RFoot_RM_Neut.fbx Walk_ToIdle A_POLY_GBL_Walk_ToIdle_FL_Neut.fbx A_POLY_GBL_Walk_ToIdle_FL_RM_Neut.fbx A_POLY_GBL_Walk_ToIdle_FR_Neut.fbx A_POLY_GBL_Walk_ToIdle_FR_RM_Neut.fbx Additive Lean A_MOD_GBL_Lean_L_Additive_Neut.fbx A_MOD_GBL_Lean_R_Additive_Neut.fbx Look A_MOD_GBL_BodyLook_D_Additive_Neut.fbx A_MOD_GBL_BodyLook_L_Additive_Neut.fbx A_MOD_GBL_BodyLook_R_Additive_Neut.fbx A_MOD_GBL_BodyLook_U_Additive_Neut.fbx A_MOD_GBL_HeadLook_D_Additive_Neut.fbx A_MOD_GBL_HeadLook_L_Additive_Neut.fbx A_MOD_GBL_HeadLook_R_Additive_Neut.fbx A_MOD_GBL_HeadLook_U_Additive_Neut.fbx Rest A_MOD_GBL_Idle_Rest_Additive_Neut.fbx Idles A_MOD_GBL_Idle_Crouching_Neut.fbx A_MOD_GBL_Idle_Fidget_Menacing_Neut.fbx A_MOD_GBL_Idle_Fidget_Menacing_RM_Neut.fbx A_MOD_GBL_Idle_Fidget_Scratching_Neut.fbx A_MOD_GBL_Idle_Fidget_Swipe_Neut.fbx A_MOD_GBL_Idle_Fidget_Swipe_RM_Neut.fbx A_MOD_GBL_Idle_Standing_Neut.fbx InAir Fall A_MOD_GBL_InAir_Fall_Long_Neut.fbx A_MOD_GBL_InAir_Fall_Short_Neut.fbx Jump A_MOD_GBL_Jump_Idle_Neut.fbx A_MOD_GBL_Jump_Idle_RM_Neut.fbx A_MOD_GBL_Jump_Running_Neut.fbx A_MOD_GBL_Jump_Running_RMH_Neut.fbx A_MOD_GBL_Jump_Running_RMV_Neut.fbx A_MOD_GBL_Jump_Running_RM_Neut.fbx A_MOD_GBL_Jump_Sprinting_Neut.fbx A_MOD_GBL_Jump_Sprinting_RMH_Neut.fbx A_MOD_GBL_Jump_Sprinting_RMV_Neut.fbx A_MOD_GBL_Jump_Sprinting_RM_Neut.fbx A_MOD_GBL_Jump_Walking_Neut.fbx A_MOD_GBL_Jump_Walking_RMH_Neut.fbx A_MOD_GBL_Jump_Walking_RMV_Neut.fbx A_MOD_GBL_Jump_Walking_RM_Neut.fbx Land A_MOD_GBL_Land_IdleHard_Neut.fbx A_MOD_GBL_Land_IdleHard_RM_Neut.fbx A_MOD_GBL_Land_IdleMedium_Neut.fbx A_MOD_GBL_Land_IdleMedium_RM_Neut.fbx A_MOD_GBL_Land_IdleSoft_Neut.fbx A_MOD_GBL_Land_IdleSoft_RM_Neut.fbx Locomotion Turn A_MOD_GBL_Turn_Crouching_90_L_Neut.fbx A_MOD_GBL_Turn_Crouching_90_L_RM_Neut.fbx A_MOD_GBL_Turn_Crouching_90_R_Neut.fbx A_MOD_GBL_Turn_Crouching_90_R_RM_Neut.fbx A_MOD_GBL_Turn_Standing_180L_Neut.fbx A_MOD_GBL_Turn_Standing_180L_RM_Neut.fbx A_MOD_GBL_Turn_Standing_180R_Neut.fbx A_MOD_GBL_Turn_Standing_180R_RM_Neut.fbx A_MOD_GBL_Turn_Standing_90L_Neut.fbx A_MOD_GBL_Turn_Standing_90L_RM_Neut.fbx A_MOD_GBL_Turn_Standing_90R_Neut.fbx A_MOD_GBL_Turn_Standing_90R_RM_Neut.fbx Sprint A_MOD_GBL_Sprint_Down25_F_Neut.fbx A_MOD_GBL_Sprint_Down25_F_RM_Neut.fbx A_MOD_GBL_Sprint_F_Neut.fbx A_MOD_GBL_Sprint_F_RM_Neut.fbx A_MOD_GBL_Sprint_Up25_F_Neut.fbx A_MOD_GBL_Sprint_Up25_F_RM_Neut.fbx Crouch A_MOD_GBL_Crouch_BckStrafe_BL_Neut.fbx A_MOD_GBL_Crouch_BckStrafe_BL_RM_Neut.fbx A_MOD_GBL_Crouch_BckStrafe_BR_Neut.fbx A_MOD_GBL_Crouch_BckStrafe_BR_RM_Neut.fbx A_MOD_GBL_Crouch_BckStrafe_B_Neut.fbx A_MOD_GBL_Crouch_BckStrafe_B_RM_Neut.fbx A_MOD_GBL_Crouch_BckStrafe_FL_Neut.fbx A_MOD_GBL_Crouch_BckStrafe_FL_RM_Neut.fbx A_MOD_GBL_Crouch_BckStrafe_L_Neut.fbx A_MOD_GBL_Crouch_BckStrafe_L_RM_Neut.fbx A_MOD_GBL_Crouch_BckStrafe_R_Neut.fbx A_MOD_GBL_Crouch_BckStrafe_R_RM_Neut.fbx A_MOD_GBL_Crouch_FwdStrafe_BR_Neut.fbx A_MOD_GBL_Crouch_FwdStrafe_BR_RM_Neut.fbx A_MOD_GBL_Crouch_FwdStrafe_FL_Neut.fbx A_MOD_GBL_Crouch_FwdStrafe_FL_RM_Neut.fbx A_MOD_GBL_Crouch_FwdStrafe_FR_Neut.fbx A_MOD_GBL_Crouch_FwdStrafe_FR_RM_Neut.fbx A_MOD_GBL_Crouch_FwdStrafe_F_Neut.fbx A_MOD_GBL_Crouch_FwdStrafe_F_RM_Neut.fbx A_MOD_GBL_Crouch_FwdStrafe_L_Neut.fbx A_MOD_GBL_Crouch_FwdStrafe_L_RM_Neut.fbx A_MOD_GBL_Crouch_FwdStrafe_R_Neut.fbx A_MOD_GBL_Crouch_FwdStrafe_R_RM_Neut.fbx A_MOD_GBL_Crouch_F_Neut.fbx A_MOD_GBL_Crouch_F_RM_Neut.fbx Run A_MOD_GBL_Run_BckStrafe_BL_Neut.fbx A_MOD_GBL_Run_BckStrafe_BL_RM_Neut.fbx A_MOD_GBL_Run_BckStrafe_BR_Neut.fbx A_MOD_GBL_Run_BckStrafe_BR_RM_Neut.fbx A_MOD_GBL_Run_BckStrafe_B_Neut.fbx A_MOD_GBL_Run_BckStrafe_B_RM_Neut.fbx A_MOD_GBL_Run_BckStrafe_FL_Neut.fbx A_MOD_GBL_Run_BckStrafe_FL_RM_Neut.fbx A_MOD_GBL_Run_BckStrafe_L_Neut.fbx A_MOD_GBL_Run_BckStrafe_L_RM_Neut.fbx A_MOD_GBL_Run_BckStrafe_R_Neut.fbx A_MOD_GBL_Run_BckStrafe_R_RM_Neut.fbx A_MOD_GBL_Run_Down25_F_Neut.fbx A_MOD_GBL_Run_Down25_F_RM_Neut.fbx A_MOD_GBL_Run_FwdStrafe_BR_Neut.fbx A_MOD_GBL_Run_FwdStrafe_BR_RM_Neut.fbx A_MOD_GBL_Run_FwdStrafe_FL_Neut.fbx A_MOD_GBL_Run_FwdStrafe_FL_RM_Neut.fbx A_MOD_GBL_Run_FwdStrafe_FR_Neut.fbx A_MOD_GBL_Run_FwdStrafe_FR_RM_Neut.fbx A_MOD_GBL_Run_FwdStrafe_F_Neut.fbx A_MOD_GBL_Run_FwdStrafe_F_RM_Neut.fbx A_MOD_GBL_Run_FwdStrafe_L_Neut.fbx A_MOD_GBL_Run_FwdStrafe_L_RM_Neut.fbx A_MOD_GBL_Run_FwdStrafe_R_Neut.fbx A_MOD_GBL_Run_FwdStrafe_R_RM_Neut.fbx A_MOD_GBL_Run_F_Neut.fbx A_MOD_GBL_Run_F_RM_Neut.fbx A_MOD_GBL_Run_F_Stumble_Neut.fbx A_MOD_GBL_Run_F_Stumble_RM_Neut.fbx A_MOD_GBL_Run_Up25_F_Neut.fbx A_MOD_GBL_Run_Up25_F_RM_Neut.fbx Shuffle A_MOD_GBL_Shuffle_Crouching_B_Neut.fbx A_MOD_GBL_Shuffle_Crouching_B_RM_Neut.fbx A_MOD_GBL_Shuffle_Crouching_F_Neut.fbx A_MOD_GBL_Shuffle_Crouching_F_RM_Neut.fbx A_MOD_GBL_Shuffle_Crouching_L_Neut.fbx A_MOD_GBL_Shuffle_Crouching_L_RM_Neut.fbx A_MOD_GBL_Shuffle_Crouching_R_Neut.fbx A_MOD_GBL_Shuffle_Crouching_R_RM_Neut.fbx A_MOD_GBL_Shuffle_Standing_B_Neut.fbx A_MOD_GBL_Shuffle_Standing_B_RM_Neut.fbx A_MOD_GBL_Shuffle_Standing_F_Neut.fbx A_MOD_GBL_Shuffle_Standing_F_RM_Neut.fbx A_MOD_GBL_Shuffle_Standing_L_Neut.fbx A_MOD_GBL_Shuffle_Standing_L_RM_Neut.fbx A_MOD_GBL_Shuffle_Standing_R_Neut.fbx A_MOD_GBL_Shuffle_Standing_R_RM_Neut.fbx Walk A_MOD_GBL_Walk_BckStrafe_BL_Neut.fbx A_MOD_GBL_Walk_BckStrafe_BL_RM_Neut.fbx A_MOD_GBL_Walk_BckStrafe_BR_Neut.fbx A_MOD_GBL_Walk_BckStrafe_BR_RM_Neut.fbx A_MOD_GBL_Walk_BckStrafe_B_Neut.fbx A_MOD_GBL_Walk_BckStrafe_B_RM_Neut.fbx A_MOD_GBL_Walk_BckStrafe_FL_Neut.fbx A_MOD_GBL_Walk_BckStrafe_FL_RM_Neut.fbx A_MOD_GBL_Walk_BckStrafe_L_Neut.fbx A_MOD_GBL_Walk_BckStrafe_L_RM_Neut.fbx A_MOD_GBL_Walk_BckStrafe_R_Neut.fbx A_MOD_GBL_Walk_BckStrafe_R_RM_Neut.fbx A_MOD_GBL_Walk_Down25_F_Neut.fbx A_MOD_GBL_Walk_Down25_F_RM_Neut.fbx A_MOD_GBL_Walk_FwdStrafe_BR_Neut.fbx A_MOD_GBL_Walk_FwdStrafe_BR_RM_Neut.fbx A_MOD_GBL_Walk_FwdStrafe_FL_Neut.fbx A_MOD_GBL_Walk_FwdStrafe_FL_RM_Neut.fbx A_MOD_GBL_Walk_FwdStrafe_FR_Neut.fbx A_MOD_GBL_Walk_FwdStrafe_FR_RM_Neut.fbx A_MOD_GBL_Walk_FwdStrafe_F_Neut.fbx A_MOD_GBL_Walk_FwdStrafe_F_RM_Neut.fbx A_MOD_GBL_Walk_FwdStrafe_L_Neut.fbx A_MOD_GBL_Walk_FwdStrafe_L_RM_Neut.fbx A_MOD_GBL_Walk_FwdStrafe_R_Neut.fbx A_MOD_GBL_Walk_FwdStrafe_R_RM_Neut.fbx A_MOD_GBL_Walk_F_Neut.fbx A_MOD_GBL_Walk_F_RM_Neut.fbx A_MOD_GBL_Walk_Up25_F_Neut.fbx A_MOD_GBL_Walk_Up25_F_RM_Neut.fbx Transitions CrouchTransitions A_MOD_GBL_Crouch_ToStand_Neut.fbx A_MOD_GBL_Sprint_ToCrouch_Neut.fbx A_MOD_GBL_Sprint_ToCrouch_RM_Neut.fbx A_MOD_GBL_Stand_ToCrouch_Neut.fbx Idle_ToRun A_MOD_GBL_Idle_ToRun_180_L_Neut.fbx A_MOD_GBL_Idle_ToRun_180_L_RM_Neut.fbx A_MOD_GBL_Idle_ToRun_180_R_Neut.fbx A_MOD_GBL_Idle_ToRun_180_R_RM_Neut.fbx A_MOD_GBL_Idle_ToRun_90_L_Neut.fbx A_MOD_GBL_Idle_ToRun_90_L_RM_Neut.fbx A_MOD_GBL_Idle_ToRun_90_R_Neut.fbx A_MOD_GBL_Idle_ToRun_90_R_RM_Neut.fbx A_MOD_GBL_Idle_ToRun_F_Neut.fbx A_MOD_GBL_Idle_ToRun_F_RM_Neut.fbx Idle_ToWalk A_MOD_GBL_Idle_ToWalk_180_L_Neut.fbx A_MOD_GBL_Idle_ToWalk_180_L_RM_Neut.fbx A_MOD_GBL_Idle_ToWalk_180_R_Neut.fbx A_MOD_GBL_Idle_ToWalk_180_R_RM_Neut.fbx A_MOD_GBL_Idle_ToWalk_90_L_Neut.fbx A_MOD_GBL_Idle_ToWalk_90_L_RM_Neut.fbx A_MOD_GBL_Idle_ToWalk_90_R_Neut.fbx A_MOD_GBL_Idle_ToWalk_90_R_RM_Neut.fbx A_MOD_GBL_Idle_ToWalk_F_Neut.fbx A_MOD_GBL_Idle_ToWalk_F_RM_Neut.fbx Run_ToIdle A_MOD_GBL_Run_ToIdle_LFoot_Neut.fbx A_MOD_GBL_Run_ToIdle_LFoot_RM_Neut.fbx A_MOD_GBL_Run_ToIdle_RFoot_Neut.fbx A_MOD_GBL_Run_ToIdle_RFoot_RM_Neut.fbx Walk_ToIdle A_MOD_GBL_Walk_ToIdle_FL_Neut.fbx A_MOD_GBL_Walk_ToIdle_FL_RM_Neut.fbx A_MOD_GBL_Walk_ToIdle_FR_Neut.fbx A_MOD_GBL_Walk_ToIdle_FR_RM_Neut.fbx 🤖 Technical Info ◼ Compatibility ◼- Compatible with Unity 2022.3+- Unity Render Pipeline Support: Standard URP HDRP ◼ File Formats ◼- Unity 2022.3 package- Animation zip file ◼ Compatibility Warning◼- Unreal Engine: Unreal is not supported. Until we announce an Unreal release there is no timeline on when or if Unreal support will arrive in the future. 📋 Changelog Version 1.0.0 (Unity)Initial release

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