
Bandai 149252 MS-06J ZAKU II
This is Bandai149252 MS-06J ZAKU II The MS-06J Zaku II Ground Type is one of several variants of the MS-06 Zaku II line of Mobile Suits. Armaments Shoulder Shield The shield is a simple defense used to block most incoming ballistic and explosive projectiles. Also used to great effect in close quarters battle with enemy mobile suits. The Zaku II mounts a shield on its right shoulder. Spiked Shoulder Shield A shoulder shield with a set of spikes on it to enhance its melee combat abilities. 120mm Machine Gun The 120mm machine gun is a standard weapon for Zaku type mobile suits. It is a shell firing gun that does not require energy to be used, however its effectiveness against heavy armor is very limited. It holds 100 rounds per drum with spare drums that can be stored on waist armor racks. MMP-80/90mm Ver.8 Machine Gun An alternative to the 120mm Machine Gun. It used 90mm bullets instead of 120mm type, allowing for a greater speed of firing and a higher rate of penetration. The machine gun is magazine-fed with 32 rounds per mag. H&L-SB25K/280mmA-P Zaku Bazooka The 280mm Zaku Bazooka was another standard weapon that could be equipped to a Zaku type mobile suit. The bazooka fired explosive rounds that were quite effective against the armor of Earth Federation mobile suits and battleships. Can be stored on the rear waist armor when not in use. 880mmRB-T27 Raketen Bazooka A new heavy bazooka that uses a five round magazine. Heat Hawk An axe-shaped close combat weapon, it uses a super-heated blade to cut through the armor of enemy MS or vehicles. The thermal energy is generated by the power output of the Zaku II's thermonuclear reactor and relayed through the MS' hands. Knuckle Shield The knuckle shield is a modified Zaku II shoulder shield that mounts on the left arm. When mounted on the forearm the curve of the armor fits over the mobile suits hand. One of the modifications is the additions of three spikes placed on the plate that rests in front of the hand. These spikes make the knuckle shield an effective bashing weapon. ZIM/M·T-K175C 175mm Recoilless Rifle The main gun of the HT-01B Magella Attack main battle tank, it is remodeled as an MS artillery weapon. It is mainly used for long distance attacks in ground combat, and can be loaded with HEAT or APFSDS rounds. Sturm Faust An explosive weapon with a rocket propelled warhead, it was designed before the beginning of the One Year War as an anti-ship weapon. Useful both in space and under gravity, it was mainly deployed for anti-ship attacks during the early days of the war. The Sturm Faust likely made a good anti-mobile suit weapon during the latter days of the war, as Zeon mobile suits could be equipped with both a Sturm Faust and a more typical ranged weapon for greater versatility. As a non-guided weapon, it is difficult to hit targets with high mobility. MIP-B6 Cracker Grenade Identical to those used by infantry, the cracker grenade is an explosive weapons designed to be thrown or launched by the MS and detonate after a set amount of time. The "cracker" breaks into several smaller munitions over a wide area. The Zaku II can optionally equip up to four cracker grenades, that are stored on the left and right waist armor racks, with two on each side. Hand Grenade Throwing weapon used an alternative to the Cracker Grenade. These waist mounted grenades can be thrown like regular grenades and set to detonate upon impact with the target or timed to explode after a preset time. They come in multiple variants, allowing them to perform different roles in battle. 3-tube Missile Pod Mounted on the legs are two 3-tube missile pods. These missiles are quite effective against armored enemies. However, they were also slow and unsuited for combat against nimbler targets. Flamethrower A handheld incendiary device which can project a long, controllable stream of fire to incinerate targets such as mobile suits, infrastructures, infantry units and combat vehicles.