
D&D 3.5: Savage Tides, with House GM Katrina on Fridays of April 12th and 26th, from 7pm to 12am, 6 Seats Maximum
D&D 3.5 : Savage Tides In the Savage Tide Adventure Path, your characters are destined to face a wide range of dangerous monsters, hostile terrain, murderous organizations, and sinister magic. Yet before you set off , you’ll need to know where your character is from. This campaign begins in the exotic port city of Sasserine, and it is here that the foundations of your character will be laid. The City of Sasserine is perched on the edge of the known world, the last stop before the endless expanse of the Amedio Jungle. It is a hub of trade, and home to more than fifteen thousand souls, a bastion of civilization in a realm haunted by piracy, disease, violent weather, and monsters. Sasserine itself is governed by a group of seven noble families called the Dawn Council, each representing one of the city’s seven districts. Likewise, each district has a common church or faith shared by many of its citizens. When you create your character, you should bear the nature of your district’s nob