Adaptive, Interactive, Dynamic Music  In Cubase/Nuendo

Adaptive, Interactive, Dynamic Music In Cubase/Nuendo

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DAWs are great. Many of us use them for production, tracking, editing and more. And most of us select our DAW for particular reasons. I specifically use Steinberg Cubase and/or Nuendo. I started using Cubase on my eMachine back in 2005, and I recently switched to Nuendo to be on par with my game audio work. Speaking of which, “Hi.” I am Chase Bethea, a professional video game composer. I have been working in the industry for more than a decade and have shipped more than 25 games in my career thus far. I have also been nominated and won multiple awards for my video game soundtracks. My specialty is in writing adaptive, interactive, dynamic music. Throughout my career, I have found many workflows in Cubase helpful in this task, but I discovered one workflow I do not see many others use the way I do, so I thought this would be a great way to share my use of the Cubase/Nuendo Arranger Track. [Note: if you are not a Cubase/Nuendo user, don’t stop reading just yet, as you may find some tips,

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