Captive Weird // Compleated Conjurer

Captive Weird // Compleated Conjurer

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(U)  Defender(3) (R/P): Transform Captive Weird. ((R/P) can be paid with either (R) or 2 life.) // When this creature transforms into Compleated Conjurer, exile the top card of your library. Until the end of your next turn, you may play that card. 1/3 3/3 #0049

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