
Limithron's Guide to Naval Combat for 5e
Everything you need to run naval combat and ship to ship creature combat in 5th Edition of the world's most popular roleplaying game, Dungeons and Dragons. Weigh anchor, hoist the mains, and set sail... rough seas lie ahead! Crew up a nimble sloop and tack into the wind. Load a Man of War with enough cannons to scare every captain in these waters. Wage all out war with the largest fleet to ever set sail. Capture a magical ship with legendary abilities. Do all this and more with Limithron's Guide to Naval Combat. Years of Design and Playtesting I’ve always struggled with other naval supplements. Either they are way too complicated, wildly unrealistic, or they don’t provide a great bridge between ship scale combat and normal player character actions. Through years of games like Sid Meier's Pirates, Assassin's Creed IV: Black Flag, Oak & Iron, and Pirates Constructible Strategy Game, I think I’ve cracked the code to make ship combat work at the table. In fact, I highly recommend pi