
D&D 4th Edition: Player's Handbook 3
Out of the Far Realm they came: creatures of horror and madness. As the gods rallied against the incursion, brave heroes arose with newfound powers of their own. Together they stood against this threat from beyond, just as they stand today.This companion to the Player's Handbook and Player's Handbook 2 core rulebooks introduces the psionic power source-powers of the will brought to bear against evil's madness. Player's Handbook 3 includes 4 classes tied to the psionic power source: the ardent, the battlemind, the monk, and the psion. It also presents a new divine class (the runepriest) and a new primal class (the seeker).This essential book for Dungeons & Dragons players contains other exciting options: new races, powers (including skill powers for all classes), feats, paragon paths, epic destinies, equipment, superior implements, and rules for hybrid characters.Player's Handbook 3 (2010), by Mike Mearls with Bruce R. Cordell and Robert J. Schwalb, is the third core player's book for D&D 4e. Note from Wizards of the Coast: We (Wizards) recognize that some of the legacy content available on this website does not reflect the values of the Dungeons & Dragons franchise today. Some older content may reflect ethnic, racial, and gender prejudice that were commonplace in American society at that time. These depictions were wrong then and are wrong today. This content is presented as it was originally created, because to do otherwise would be the same as claiming these prejudices never existed. Dungeons & Dragons teaches that diversity is a strength, and we strive to make our D&D products as welcoming and inclusive as possible. This part of our work will never end.Note: This book has been previously owned and the price reflects its condition. Please use the contact us page for any further information!