
Sculptural Topology and in Depth Mouth and Eye Creation
Learn how to create sculptural topology that works well with your form, rather than fighting bad edge flow. Topology has a purpose. Normally when people think of good topology they think of animation-ready topology. However, the definition of good topology can greatly change depending on your purposes. The same 3D model made for animation, 3D printing, or rendering, can have vastly different "good topology." I will teach you the tools and mindset behind good sculptural topology, alongside the detailed creation of the lips, a mouth bag, eyes, and the surrounding area, all in real-time. Covered in this In-Depth Tutorial Learn how to create sculptural topology that works well with your form, rather than fighting stars and bad edge flow. Learn how to sculpt the lips, mouth bag, eyes, and surrounding eye area in a step-by-step, real-time walkthrough. Learn what it means to create good topology and how that definition can change based on your purposes. Learn how to use masks, polygroups,