
Pathfinder 1E Campaign Setting: Technology Guide
CONDITION NOTE: Cover has some wear along the edges. It’s one thing to face a dragon armed with a longsword and a suit of magic plate mail, but what if you had an atom gun and powered armor? How many zombies could you blow up with a rocket launcher? What happens if you’re standing next to a graviton reactor when it explodes? All of these questions and more are answered within the pages of the Technology Guide — an invaluable manual of items, hazards, and character options for use in science-fantasy settings like Golarion’s Numeria, land of savagery and super-science! Within this book, you’ll find: - Rules for dozens of new technological items, including weapons, armor, force fields, hologram generators, grenades, cybernetic implants, nanotech devices, remote controls for robots, and more!- New feats, spells, and archetypes for technologically savvy characters, along with rules for how your skills interact with super-science.- Extraordinarily powerful scientific items and artifacts, such as extinction wave devices, powered armor, and nuclear reactors!- The technomancer prestige class, which allows you to use magic to command robots and power your technology .- Rules for artificial intelligences, the effects of the passage of time on technological items, the dangers of radiation, the seven skymetals of Numeria, technological traps, and more!